Three trends in video games that we want to forget in 2018 – Pop culture

Three trends in video games that we want to forget in 2018 - Pop culture

Publishers sometimes have the unfortunate tendency to abuse: here are several practices popularized in recent months, which we hope not to see in 2018.

        Video game publishers remain primarily companies whose goal is to earn money, if possible with high margins. But players sometimes have little taste for some questionable practices and never fail to point fingers by sharing their anger on the Internet. The goal is clear: that the giants abandon little by little what annoys those who make them live.
We therefore noted three trends observed during the year 2017 and that we no longer want to see in 2018, if not at a much lower frequency. We are talking about micro-transactions, big topic that annoys and questions, or remakes, whether they are opportunistic or legitimate. Not to mention the hints of motion gaming raging on the Switch.

Micro-transactionsThe plague of micro-transactions
In 2017, micro-transactions have reached a point of no return. Available on several forms (virtual money to buy resources faster or simple cosmetics) and in many big blockbusters (Destiny 2, Assassin's Creed Origins, Middle-earth: The Shadow of War to name a few ), they were particularly annoyed with Star Wars Battlefront II, whose initially much too slow progression was inciting to give out of pocket. In the end, Electronic Arts, under pressure, removed them. But the damage was already done.
Today, the public authorities are interested in the issue and must answer the following question: loot box, true derivatives of micro-transactions, are they gambling? If so, there is a potential risk of addiction for some people, especially the youngest.
That said, some publishers, like Take-Two, giant behind the GTAs, have said they want to include regular spending in their future catalog. In other words, it is not certain that micro-transactions disappear at once, from one. In the end, we will stop condemning them when the game mechanics will not viciously encourage them to turn to them.

Easy portagesExcessive remakes
Remake, reboot, remaster, portage: call it what you want but, in the majority of cases, it's recycling. Of course, the video game industry will still be able to defend itself by arguing that the Seventh art, before it, has resorted to these adaptations making the new with old (or old with old sometimes).
The Japanese, who have easy recycling, will be particularly watched in the wake of Nintendo who transposes the Wii U catalog on Switch (example: Mario Kart 8) or Capcom who never fails to take his oldies out of the closet (Street compilations Fighter and Mega Man next year to celebrate birthdays).
There are exceptions – like the Crash Bandicoot trilogy, which has taken on a new lease on life – but the fact is that people prefer novelty.

The return of the motiong gamingThe motion gaming
This is not a serious trend in itself. But we just do not understand why the gaming motion has returned to the fore since the launch of the Switch. Capcom communicated this with Resident Evil Revelations 1 & 2, Bethesda put it in Skyrim and Nintendo encouraged him to wave his arms in Super Mario Odyssey.
Luckily, this is still an option but we would like the technology to finally serve something and fully justify being always there in 2017. Not just to make silly gestures in front of his TV instead of pressing a touch of joystick .





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